← Return to Wild Dungeons (Playdate) demo
Devlog
- March 26, 2024 by CrankWorkGames1#Playdate, #1bit, #retrogame, #pixelart, #8bit, #indiegame, #indie, #action, #shooter, #rpgHi there. Sorry for a long time without any updates. Currently, we are working on a new game because it is a bit lower in scope than Wild Dungeons and can be released very soon. But, that does not mea... Continue reading
- February 04, 2024 by CrankWorkGames#playdate, #1-bit, #action, #rpg, #3d, #pixel artHi there! My device has come)) The next updates will be more playable, but not as often as before. That game will be continued in dev, I think it can be not a bad project. Watch our updates, There wil... Continue reading
- January 22, 2024 by CrankWorkGames#playdate, #wild dungeons, #action, #rpg, #1-bit, #game, #demo, #shooter, #3d, #classic, #pixel artHi there, I changed the texture scale pipeline for objects in the game. Object count on the screen should not affect performance so much now. Try it please, I am waiting for your feedback. I hope it w... Continue reading
- January 19, 2024 by CrankWorkGames#Playdate, #wild dungeons, #3d, #shooter, #action, #rpgHi there, a bit more optimizations come. New level, New lights algorithm. Optimized RAM usage, Autobalancer included. Lights on/off options in the menu. Check it please, waiting for your feedback on h... Continue reading
- January 13, 2024 by CrankWorkGames#playdate, #3d, #action, #rpg, #wild dungeons, #shooter, #adventureHi there, new update comes, Change log: new textures new interactive objects optimized render added mipmaps fixed walls mapping lighting optimized Test it please on real devices, waiting for feedback... Continue reading
- January 07, 2024 by CrankWorkGames#Playdate, #3D, #wild dungeons, #action, #rpgHi there, I've made a few optimizations for render. One of the main issues was depth sorting for objects, each ray in the render pipeline tries to do the sort of each part of the object in rays, but n... Continue reading
- January 06, 2024 by CrankWorkGames#playdate, #3d, #wild dungeons, #devlogHi there, I made a quick optimization, and the fps counter was added. Check it please, I am waiting for your comments about performance on the real devices... Continue reading