Wild Dungeons (Playdate) texture scale optimization


Hi there, I changed the texture scale pipeline for objects in the game. Object count on the screen should not affect performance so much now. Try it please, I am waiting for your feedback. I hope it will have a result on real devices

Files

WD-demo-0-136.pdx.zip 368 kB
Jan 22, 2024

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Comments

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I finally noticed how excellent the lighting effects look with the lights off :D. What I noticed however was that the appearance of the textures remains unaffected since the last update. Performance still holds perfectly stable at 9 frames for lights off and lights on.