Wild Dungeons (Playdate) texture scale optimization
Wild Dungeons (Playdate) demo » Devlog
Hi there, I changed the texture scale pipeline for objects in the game. Object count on the screen should not affect performance so much now. Try it please, I am waiting for your feedback. I hope it will have a result on real devices
Files
WD-demo-0-136.pdx.zip 368 kB
Jan 22, 2024
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Wild Dungeons (Playdate) demo
Status | Prototype |
Author | CrankWorkGames |
Genre | Action, Role Playing, Shooter |
Tags | 3D, Playdate |
More posts
- Wilds Dungeons (Playdate) new update 0.142Mar 26, 2024
- Wild Dungeons (Playdate) update, optimized ~13-15fpsFeb 04, 2024
- Wild Dungeons (Playdate) floor added, more optimisationsJan 27, 2024
- Wild Dungeons (Playdate) demo v0.135 updateJan 19, 2024
- Wild Dungeons (Playdate) fps auto-balancer addedJan 15, 2024
- Wild Dungeons, lights options added in menuJan 14, 2024
- Wild Dungeons (Playdate) new updateJan 13, 2024
- Wild Dungeons (Playdate) demo updatedJan 09, 2024
- Object depth sorting optimisedJan 07, 2024
Comments
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I finally noticed how excellent the lighting effects look with the lights off :D. What I noticed however was that the appearance of the textures remains unaffected since the last update. Performance still holds perfectly stable at 9 frames for lights off and lights on.