Wild Dungeons (Playdate) fps auto-balancer added


Hi there. One more update came, I added a render quality auto balancer to keep fps higher, it changes the quality of walls only, and should not affect the game too much. Let's try it. Will wait for your feedback on how it going on real devices

Files

WD-demo-0-133-balacer-v2.pdx.zip 370 kB
Jan 15, 2024

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Comments

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Just played it. Not sure which options are on or off in the menu (please consider adding a checkbox to them). Frames hold more stable with various combinations of the settings. As I’m not sure which are on or off, I checked them each on and off to check performance. Best results were frames at 11-13 fps. Worst were 9-10fps, with a stable 9 with an enemy on the screen and 10 when alone.
The walls still appear to look like folded paper when walking through hallways, even with different combinations of the menu items but performance is overall more stable.