Wild Dungeons (Playdate) fps auto-balancer added
Wild Dungeons (Playdate) demo » Devlog
Hi there. One more update came, I added a render quality auto balancer to keep fps higher, it changes the quality of walls only, and should not affect the game too much. Let's try it. Will wait for your feedback on how it going on real devices
Files
WD-demo-0-133-balacer-v2.pdx.zip 370 kB
Jan 15, 2024
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Wild Dungeons (Playdate) demo
Status | Prototype |
Author | CrankWorkGames |
Genre | Action, Role Playing, Shooter |
Tags | 3D, Playdate |
More posts
- Wilds Dungeons (Playdate) new update 0.142Mar 26, 2024
- Wild Dungeons (Playdate) update, optimized ~13-15fpsFeb 04, 2024
- Wild Dungeons (Playdate) floor added, more optimisationsJan 27, 2024
- Wild Dungeons (Playdate) texture scale optimizationJan 22, 2024
- Wild Dungeons (Playdate) demo v0.135 updateJan 19, 2024
- Wild Dungeons, lights options added in menuJan 14, 2024
- Wild Dungeons (Playdate) new updateJan 13, 2024
- Wild Dungeons (Playdate) demo updatedJan 09, 2024
- Object depth sorting optimisedJan 07, 2024
Comments
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Just played it. Not sure which options are on or off in the menu (please consider adding a checkbox to them). Frames hold more stable with various combinations of the settings. As I’m not sure which are on or off, I checked them each on and off to check performance. Best results were frames at 11-13 fps. Worst were 9-10fps, with a stable 9 with an enemy on the screen and 10 when alone.
The walls still appear to look like folded paper when walking through hallways, even with different combinations of the menu items but performance is overall more stable.