Wild Dungeons (Playdate) demo v0.135 update
Wild Dungeons (Playdate) demo » Devlog
Hi there, a bit more optimizations come. New level, New lights algorithm. Optimized RAM usage, Autobalancer included. Lights on/off options in the menu.
Check it please, waiting for your feedback on how it plays on real devices
Files
WD-demo-0-135.pdx.zip 374 kB
Jan 19, 2024
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Wild Dungeons (Playdate) demo
Status | Prototype |
Author | CrankWorkGames |
Genre | Action, Role Playing, Shooter |
Tags | 3D, Playdate |
More posts
- Wilds Dungeons (Playdate) new update 0.142Mar 26, 2024
- Wild Dungeons (Playdate) update, optimized ~13-15fpsFeb 04, 2024
- Wild Dungeons (Playdate) floor added, more optimisationsJan 27, 2024
- Wild Dungeons (Playdate) texture scale optimizationJan 22, 2024
- Wild Dungeons (Playdate) fps auto-balancer addedJan 15, 2024
- Wild Dungeons, lights options added in menuJan 14, 2024
- Wild Dungeons (Playdate) new updateJan 13, 2024
- Wild Dungeons (Playdate) demo updatedJan 09, 2024
- Object depth sorting optimisedJan 07, 2024
Comments
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Played it. Performance was solid and did not jump up or down however, there was only 8 fps with the lights off and 9 fps with the lights on.
The walls still look jagged, however this is mainly (but not always), when standing still. When moving the jaggedness of the walls increases and decreases depending on the viewing angle. I should mention that the effected walls are only the ones that are parallel to the player and not perpendicular and additionally it seems to particularly effect two walls that are parallel to each other (hallways).
Otherwise all works nicely and the performance has improved in its overall stability but the frame rate can still increase.
Thanks for listening so closely to my feedback by the way. I am happy that my experience has helped a little :)
thanks for your feedback