Object depth sorting optimised


Hi there, I've made a few optimizations for render. One of the main issues was depth sorting for objects, each ray in the render pipeline tries to do the sort of each part of the object in rays, but now it pre-calculates once before rendering all the rays of the ray cast pipeline. Two versions were added to compare performance, one with light shading, and a second with disabled lights. Try it. Waiting for your feedback.

Files

WD-demo-1-125.pdx.zip 342 kB
Jan 07, 2024
WD-demo-1-126.pdx.zip 343 kB
Jan 07, 2024

Get Wild Dungeons (Playdate) demo

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.