Object depth sorting optimised
Wild Dungeons (Playdate) demo » Devlog
Hi there, I've made a few optimizations for render. One of the main issues was depth sorting for objects, each ray in the render pipeline tries to do the sort of each part of the object in rays, but now it pre-calculates once before rendering all the rays of the ray cast pipeline. Two versions were added to compare performance, one with light shading, and a second with disabled lights. Try it. Waiting for your feedback.
Files
WD-demo-1-125.pdx.zip 342 kB
Jan 07, 2024
WD-demo-1-126.pdx.zip 343 kB
Jan 07, 2024
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Wild Dungeons (Playdate) demo
Status | Prototype |
Author | CrankWorkGames |
Genre | Action, Role Playing, Shooter |
Tags | 3D, Playdate |
More posts
- Wilds Dungeons (Playdate) new update 0.142Mar 26, 2024
- Wild Dungeons (Playdate) update, optimized ~13-15fpsFeb 04, 2024
- Wild Dungeons (Playdate) floor added, more optimisationsJan 27, 2024
- Wild Dungeons (Playdate) texture scale optimizationJan 22, 2024
- Wild Dungeons (Playdate) demo v0.135 updateJan 19, 2024
- Wild Dungeons (Playdate) fps auto-balancer addedJan 15, 2024
- Wild Dungeons, lights options added in menuJan 14, 2024
- Wild Dungeons (Playdate) new updateJan 13, 2024
- Wild Dungeons (Playdate) demo updatedJan 09, 2024
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