Wild Dungeons (Playdate) floor added, more optimisations
Wild Dungeons (Playdate) demo » Devlog

Hi there. Let's test my new update, it optimized better and floor texture was added. Will wait for your feedback about performance on a real device.
Files
WD-demo-0-137.pdx.zip 370 kB
53 days ago
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Wild Dungeons (Playdate) demo
| Status | Prototype |
| Author | CrankWorkGames |
| Genre | Action, Role Playing, Shooter |
| Tags | 3D, Playdate |
More posts
- Wild Dungeons (Playdate) update, optimized ~13-15fps45 days ago
- Wild Dungeons (Playdate) texture scale optimization58 days ago
- Wild Dungeons (Playdate) demo v0.135 update61 days ago
- Wild Dungeons (Playdate) fps auto-balancer added65 days ago
- Wild Dungeons, lights options added in menu66 days ago
- Wild Dungeons (Playdate) new update67 days ago
- Wild Dungeons (Playdate) demo updated71 days ago
- Object depth sorting optimised73 days ago
- Object pooling added,74 days ago

Comments
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Lights on or off did not seem to change anything. The highest it got for me was 7 fps, but it usually sits at 5 fps while walking around.
Hey there did a play test and found that performance was about equal with the lights set on and off but was low at 7 fps, sometimes dipping to 5 fps. I believe these dips occur when enemies are not yet visible but nearby. The textures on walls parallel to the line of sight still appear to compress when looked at.
the floor texture looks good though.