Wild Dungeons (Playdate) floor added, more optimisations
Wild Dungeons (Playdate) demo » Devlog
Hi there. Let's test my new update, it optimized better and floor texture was added. Will wait for your feedback about performance on a real device.
Files
WD-demo-0-137.pdx.zip 370 kB
Jan 27, 2024
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Wild Dungeons (Playdate) demo
Status | Prototype |
Author | CrankWorkGames |
Genre | Action, Role Playing, Shooter |
Tags | 3D, Playdate |
More posts
- Wilds Dungeons (Playdate) new update 0.142Mar 26, 2024
- Wild Dungeons (Playdate) update, optimized ~13-15fpsFeb 04, 2024
- Wild Dungeons (Playdate) texture scale optimizationJan 22, 2024
- Wild Dungeons (Playdate) demo v0.135 updateJan 19, 2024
- Wild Dungeons (Playdate) fps auto-balancer addedJan 15, 2024
- Wild Dungeons, lights options added in menuJan 14, 2024
- Wild Dungeons (Playdate) new updateJan 13, 2024
- Wild Dungeons (Playdate) demo updatedJan 09, 2024
- Object depth sorting optimisedJan 07, 2024
Comments
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Lights on or off did not seem to change anything. The highest it got for me was 7 fps, but it usually sits at 5 fps while walking around.
Hey there did a play test and found that performance was about equal with the lights set on and off but was low at 7 fps, sometimes dipping to 5 fps. I believe these dips occur when enemies are not yet visible but nearby. The textures on walls parallel to the line of sight still appear to compress when looked at.
the floor texture looks good though.